Portland International Airport
August, 2024
Ivan McClellan's video piece plays at PDX.
Extraordinary Windows
HSS worked with the Port Authority of Portland to develop dynamic content for the massive digital canvases in the newly designed Portland International Airport main terminal. These architecturally integrated screens, measuring 120’ x 23’, create a bold impact in an active public space.
Designed to engage and inspire travelers, the 24-hour content delivers dynamic visuals that calm and uplift a constantly moving crowd.
ZGF Architects designed the new terminal, which opened to the public in August, 2024.
The program features commissioned works from artists Ivan McClellan, Brad Johnson, and Rebeca Méndez, alongside innovative data-driven visualizations created by dotdotdash that reflect the diversity of the Pacific Northwest. Built using Unreal Engine, these visualizations are informed by real-time weather, time, and airport capacity data, ensuring that no two viewings are ever the same. A custom content management system (CMS) empowers the Port team to easily switch out and update content as needed from the comfort of their offices.
dotdotdash created six time and weather-responsive vignettes featuring different regions of the Pacific Northwest.
Half Sister Studio managed every aspect of the PDX project, guiding it from concept to launch over a two-year project plan that we created. We coordinated all partners, managed client relationships, and oversaw content creation to ensure a cohesive vision. Collaborating closely with the Port Authority of Portland, dotdotdash, the artists and ZGF Architects, we reimagined how art and technology enhance the visitor experience.
The result is a space that not only beautifies PDX but also educates travelers on local biomes and perspectives, setting a new standard for public art in transportation.
Brad Johnson’s Terra Cascadia plays over TSA.